😀Making a proxy

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Step 1 - Learning the proxy port

This is the port number for our proxy network. For instance, if you choose 5000, you'll connect to usa.alosshield.com on port 5000. We have locations worldwide, and the proxy is synchronized across all of them, ensuring it works seamlessly on all networks.

Step 2 - Learning the Remote address

The remote port refers to your backend server. For example, if our server's IP is 43.43.43.43 and it's on port 6000, you would enter '43.43.43.43:6000' in the box.

Step 3 - Learning the filters

The filters are straightforward:

  • RAW: Allows all connections.

  • SSH: Permits only SSH connections.

  • SSHSTRICT: Allows SSH connections from specific clients like Kitty, Putty, and certain mobile SSH apps.

  • TELNET: Permits only Telnet connections.

  • MINECRAFT: Only allows Minecraft connections.

If a user connects to the port with the wrong application they will be blocked for a short 15 seconds, if a user also spam connects they will also be blocked With RAW, you can also create custom pre-filters. For instance, if you know how to byte match, you can create your own filter.

Please note: The filter matches bytes on the first packet after the 3-way handshake. For example, Data[0] == 83 && Data[1] == 83 && Data[2] == 72 would only allow SSH connections.

All pre-filters have enhanced protection with multi-layer stages. If you require a custom filter, please contact a staff member.

Step 4 - Learning how to edit the proxy

With this feature, you can dynamically edit your proxy settings, adjusting filters or changing the backend server as needed. Additionally, we offer a strict mode, which is off by default. When enabled, it blocks connections from known hosting company IPs to your proxy IP. However, it does not prevent the proxy from connecting to hosting company IPs. Enabling this mode also tends to block most VPNs and can result in a 10%-35% reduction in DDoS attacks.

Proxys

USA - usa.alosshield.com AUS - aus.alosshield.com

TIPS

MOBAXTERM will not work with our proxy due to how the proxy was designed, moba does not send the first packet and waits for the server to send the first packet which is not how our proxy was designed, every tcp connection will work on anything but moba

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